I've decided to add an Imperial Knight to Imperial Guard army. I'm doing this mostly because I like the concept and at Mechanicon I had an opportunity to watch a guy play with one and it added some tactical flexibility that I think is important in this new 40K era.
In keeping with my desire to build this army without using a single GW model (not counting my Forge World flyers), I've decided to go with the Leviathan Crusader.
I've already started putting the model together and it is a very fun process...not something I say often about model building. While it comes with the circular stand in the picture above, I am probably going to mount it on a standard GW size stand from Secret Wars.
I'll post pics once I'm finished construction.
Lovell's World of Gaming
Saturday, January 3, 2015
Thursday, January 1, 2015
Imperial Guard!
Tanks!!!!
Battle Tank w/Battle Cannon (front left) and Colossus Bombard (far right)
Twin Linked Lascannon (left) and Punisher Gatling Cannon
Amored Sentinels with Lascannons
Imperial Navy Avenger w/Avenger Bolt Cannon
Next I will post a complete list of these models and there point cost. I think this Armored Column list is more than 2,500 points (might be 3,000). I am still planning on adding an infantry elements (probably two Platoons), but I need to get my modelling lackey's to the assembly line.
Saturday, December 13, 2014
Maynarkh Dynasty Converstion
I've finished basing all of my models for the big Apoc game. I'm converting AT-43 Therian models to serve as my Maynarkh Dynasty.
I'm pretty psyched about the way they turned out. Below are models for the HQ - An Overlord and 4 Lords.
According to the storyline, the Maynarkh Dynasty has the only mention of a "female" Necron. The leader of the dynasty is known as "The Mother of Oblivion".
Here is a picture of my "counts as" of a Necron Destroyer Lord.
Finally, I using these as "counts as" Destroyers.
And my Deathmarks (Red Tanks).
Finally, my Triarch Stalker...
I'm pretty psyched about the way they turned out. Below are models for the HQ - An Overlord and 4 Lords.
According to the storyline, the Maynarkh Dynasty has the only mention of a "female" Necron. The leader of the dynasty is known as "The Mother of Oblivion".
Here is a picture of my "counts as" of a Necron Destroyer Lord.
Finally, I using these as "counts as" Destroyers.
And my Deathmarks (Red Tanks).
Finally, my Triarch Stalker...
This is the only model I am having a problem with. The original GW model does not have a base. But even with the original base on this model, the "footprint" of this model is still too small. I have to figure something out, because I LOVE this model as a Triarch Stalker.
Lovell
Comparative Size
The infantry models are pretty much on scale with traditional GW models. This picture is a great comparison illustration.
This is an officer model and and trooper model (with a grenade launcher) next to a GW Cadian standard bearer. Note that they are all going to get sucked through the Monolith Portal of Exile....because I haven't forgotten my roots!!
Lovell
PS (Ignore that Warmachine Colossal in the background on the right side).
Friday, December 12, 2014
IG Infantry
Following up on my previous post regarding my new IG Army, someone asked me to post pictures of the models I will be using for my Infantry models. Here they are!
Lovell
Thursday, December 11, 2014
New Imperial Guard Army
As requested, here are pics of the Armored Units that are a part of my new IG army. The first Tank is the Command Tank. I have 3 of each of the other vehicles and one flyer. The flyer is the Forge World Avenger. The army comes to over 2,300 points, and I haven't built the two Infantry Platoons.
I'm pretty proud to say that not one model in the Army is GW. More pics to follow.
Lovell
Saturday, October 18, 2014
Gatormen....part deux!
So...
After I played a few games, I learned some things.
First - Rask is a "spoiler" Warlock. By this I mean, what he does best is disrupt other warcasters/warlocks. He's best used to deliver a disruptive punch, just before your heavy warbeast charges the warlock/warcaster. This prevents the enemy from taking any evasive action (e.g. pushing damage off to one of his warbeast) and forcing them to stand and take the damage.
Second, the few things can survive a charge from the Blackhide Wrastler! On it's first attack, it can know the opponent down, therefore auto-hitting on all of it's subsequent strikes! It worked EVERY time I used it.
Third, the Swamp Horror's ability to "pull" targets has the potential to clear charge lanes on paper looks great, but works out to be situational at best. However...it's ability to grant REACH to another model is INCREDIBLE. It takes the devastation of the Blackhide Wrastler to a whole new level!
Finally, the faction as a whole works REALLY well!
Since I decided to play the faction, I took the next steps to ensure that I could build all the way to 4th Tier with both Bloody Barnabas and Rask and have more army build options. I added several units.
I'm not crazy about the 2 Bog Trog units, but I needed them for the Tiers. To give myself a few options, I also added some "solos", so I could have more options/tools in army construction.
Note, with this solo, you spend 9 points and get a spell casting solo AND a heavy warbeast!
I rounded out the force by adding some non-Gatormen solos...more Croak Hunters (up to the 3 max) a Feralgeist (green model) and a Thrullg (purple tentacle faced guy)
While some of these models are not in Tier, their utility is undeniable. For example, the Feralgeist does one thing...possess a recently killed warbeast (yours or your opponents) and let's you use him! The Thrullg basically disrupts magic and warjacks and causes enemy models damage when they cast spells or use animi.
While I haven't had a chance to field my expanded force, I like both the look and theme of this army.
I'll report back after I run these list in a series of games. Since this is my "fun" faction, I really don't plan on spending a lot of attention on adding units to this force. However, the new book, Exigence introduced a Gatorman Battle Engine. I'll check out the model, and if it's really cool, I may add it as an option.
....NEXT POST....
I'm switching my focus back to Warhammer 40K for my next post. I will be presenting my new, mostly proxied (using minis from AT-43) Forgeworld Necron Army (Maynarkh Dynasty)!
After I played a few games, I learned some things.
First - Rask is a "spoiler" Warlock. By this I mean, what he does best is disrupt other warcasters/warlocks. He's best used to deliver a disruptive punch, just before your heavy warbeast charges the warlock/warcaster. This prevents the enemy from taking any evasive action (e.g. pushing damage off to one of his warbeast) and forcing them to stand and take the damage.
Second, the few things can survive a charge from the Blackhide Wrastler! On it's first attack, it can know the opponent down, therefore auto-hitting on all of it's subsequent strikes! It worked EVERY time I used it.
Third, the Swamp Horror's ability to "pull" targets has the potential to clear charge lanes on paper looks great, but works out to be situational at best. However...it's ability to grant REACH to another model is INCREDIBLE. It takes the devastation of the Blackhide Wrastler to a whole new level!
Finally, the faction as a whole works REALLY well!
Since I decided to play the faction, I took the next steps to ensure that I could build all the way to 4th Tier with both Bloody Barnabas and Rask and have more army build options. I added several units.
I added two full units of Gatorman Posse
Bog Trog Ambushers
Gatorman Bokor & Bog Trog Swamp Shamblers
I'm not crazy about the 2 Bog Trog units, but I needed them for the Tiers. To give myself a few options, I also added some "solos", so I could have more options/tools in army construction.
Wrong Eye & Snapjaw
Note, with this solo, you spend 9 points and get a spell casting solo AND a heavy warbeast!
Gatorman Witch Doctor
I rounded out the force by adding some non-Gatormen solos...more Croak Hunters (up to the 3 max) a Feralgeist (green model) and a Thrullg (purple tentacle faced guy)
While some of these models are not in Tier, their utility is undeniable. For example, the Feralgeist does one thing...possess a recently killed warbeast (yours or your opponents) and let's you use him! The Thrullg basically disrupts magic and warjacks and causes enemy models damage when they cast spells or use animi.
While I haven't had a chance to field my expanded force, I like both the look and theme of this army.
I'll report back after I run these list in a series of games. Since this is my "fun" faction, I really don't plan on spending a lot of attention on adding units to this force. However, the new book, Exigence introduced a Gatorman Battle Engine. I'll check out the model, and if it's really cool, I may add it as an option.
....NEXT POST....
I'm switching my focus back to Warhammer 40K for my next post. I will be presenting my new, mostly proxied (using minis from AT-43) Forgeworld Necron Army (Maynarkh Dynasty)!
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