Race for Promethium: A Warhammer 40K Crusade Campaign
- LOCATION: Night Ravens Gaming Group at the Philadelphia Free Library Main Branch [Heim Center for Cultural and Civic Engagement]
- ADDRESS: 1901 Vine Street, Philadelphia, PA 19103
- CAMPAIGN START: Tuesday 4/4/2025,
- GAME DATE/TIME: Every Tuesday at 6:30pm (arrive around 6pm)
- COORDINATOR: Lovell T Harmon, Sr. (lovell.harmon@gmail.com)
=========================THE NARRATIVE===========
The Fall of Outpost Zeta-9
Outpost Zeta-9 was once a beacon of industry and Imperial
might, its shield generator complex humming with power as the refinery
processed endless streams of raw ore into precious materials for the war
effort. The hab units teemed with laborers, servitors, and soldiers, all
working in brutal efficiency to maintain the Imperium’s grip on this desolate
world. The landing pad saw a constant flow of supply drops and reinforcements,
ensuring the outpost remained a vital strategic hub.
For years, the operation thrived—until the excavation of the
Ancient Ruins.
What began as routine archeo-surveying quickly spiraled into
something far more ominous. Strange energy fluctuations rippled through the
shield generator. Workers at the refinery reported hearing whispers echoing
through the machinery, voices speaking in dead languages. Soldiers stationed
near the ruins vanished without a trace, their vox-feeds cutting out
mid-transmission.
Then, overnight, the outpost fell silent.
When reinforcements arrived, they found the hab units
abandoned, machinery left running but unattended. Ships still sat docked on the
landing pad, yet there were no signs of conflict, no bodies—only the wind
howling through empty streets. The only clue was the ruins, now glowing with an
eerie, pulsating light, their cryptic symbols shifting as if in silent mockery
of those who had dared to uncover their secrets.
No one knows what happened to the people of Outpost Zeta-9,
but the system has since been marked as a quarantine zone. The ruins remain,
untouched and waiting—perhaps for the next fools to disturb them.
Return to Outpost Zeta-9
Fifty years have passed since Outpost Zeta-9 fell silent.
The name itself had become a cautionary tale, a whispered legend among
void-born traders and Imperial scholars. Entire warfronts had been supplied by
its once-thriving refinery, its shield generator had stood as an unbreakable
bastion against the void, and its landing pad had received an unending stream
of vessels—until the ruins were uncovered. Then, without warning, everything
stopped.
For half a century, no one dared return. The Administratum
declared the moon a quarantine zone, its records sealed under cryptic
classifications. Some whispered of warp disturbances, others of an ancient
intelligence lurking beneath the ruins. Those who attempted to investigate
never returned. And so Zeta-9 remained abandoned, a graveyard of steel and
dust, where the wind carried secrets no one wished to hear.
Until now.
War raged across the Nachmund Gauntlet, and the demand for
raw materials had reached a breaking point. The war effort cried out for fuel.
The Astra Militarum needed weapons, armor, and rations. The desperate clawing
hunger of the Imperium’s war machine could no longer be ignored. And so,
against all warnings, a decree was signed: Zeta-9 would be reactivated.
A new expedition was assembled—hard men and women from the
Penal Legions, tech-priests of the Adeptus Mechanicus, and forces drawn from
within the Nachmund Gauntlet. They arrived under the watchful eye of
Inquisitorial observers, their mission clear: restart the refinery, secure the
hab-units, bring the shield generator back online, and, above all, stay away
from the ruins.

Zeta-9 Key Strategic Sites
Here are brief descriptions for each site on the map:
- Shield
Generator Complex – A towering, gothic fortress housing a massive
energy shield generator. The structure hums with power, emitting a faint
glow that protects the surrounding facilities from orbital strikes and
enemy incursions.
- Refinery
– A heavily industrialized manufactorum with smokestacks belching thick
fumes into the sky. Massive conveyor belts and processing units extract
and refine valuable resources from nearby ore deposits, fueling the war
effort.
- Landing
Pad – A distant, heavily fortified platform designed for incoming
warships and supply drops. Armored gunships and cargo haulers dock here,
unloading reinforcements and war materials under the watchful eyes of
defense turrets.
- Hab
Unit – A cluster of gothic hive spires and ruined dwellings where
workers, soldiers, and serfs struggle to survive. The atmosphere is grim,
with banners of the Imperium hanging from the buildings and trenches dug
for last-stand defenses.
- Ancient
Ruins – A crumbling xenos temple, partially buried in the landscape.
Strange symbols glow faintly on the monolithic structures, hinting at a
forgotten and forbidden history. The area is shrouded in mystery, drawing
inquisitors and archaeotech seekers alike.