Friday, March 28, 2025

Race for Promethium: So it Begins! [ROUND 1]


Shield Generator Complex – A towering, gothic fortress housing a massive energy shield generator. The structure hums with power, emitting a faint glow that protects the surrounding facilities from orbital strikes and enemy incursions.

BEGINNING NARRATIVE: With the impending planetary Assault, the Custodes have been tasked with making planetfall as tricky as possible.  A small detachment of Custodes is surprised when they find a Tyranid infestation already entrenched in the area!  

The Shield Generator is key.  Whoever controls the Shield Generator Complex can switch it OFF or ON.  When it is ON, the DEEP STRIKE ability can not be used.  However, whatever army controls the Shield Generator Complex CAN use the DEEP STRIKE for their forces.

750 Points Custodes (Warren: Attacker) vs 1,000 Points of Tyranid (Sam:vDefender)

Hab Unit – A cluster of gothic hive spires and ruined dwellings where workers, soldiers, and serfs struggle to survive. The atmosphere is grim, with banners of the Imperium hanging from the buildings and trenches dug for last-stand defenses.

BEGINNING NARRATIVE: A set of volunteer workers arrived as the advanced team for the operation.  It was the perfect cover for the Genestealer Cult to expand its influence.  The base of their recruitment and operation is the Hab Unit.  Whoever controls the Hab Unit  can add 200 pts to their Order of Battle for every 2 turns they control the location.  However, these points cannot be used to recruit Vehicles, Monster or Character units.   

750 Points Raven Guard (James: Attacker) vs 1,250 Points of Genestealer Cults (Liam:vDefender)

Landing Pad – A distant, heavily fortified platform designed for incoming warships and supply drops. Armored gunships and cargo haulers dock here, unloading reinforcements and war materials under the watchful eyes of defense turrets.

BEGINNING NARRATIVE: The Landing Pad is vital to continue to move machinery and personnel planetside.  The force of Blood Angels has been charged with holding this area at all costs.  They have fortified this area and stand ready to repel any enemy force. Prepared for any Chaos incursions, the Blood Angels are taken aback when set upon by a large Tyranid force.  Tyranids will not be denied!

NOTE: If any NON-IMPERIAL force holds this area, IMPERIAL FORCES cannot replace/heal any units.  Additionally, any ONE-SHOT weapons cannot be rearmed between battles.

1,250 Points (Jake: Attacker) vs 1,250 Points of Blood Angels (Lorenzo: Defender)

Ancient Ruins – A crumbling xenos temple, partially buried in the landscape. Strange symbols glow faintly on the monolithic structures, hinting at a forgotten and forbidden history. The area is shrouded in mystery, drawing Inquisitors and archaeotech seekers alike.

BEGINNING NARRATIVE: A small scouting force of Space Marines is assigned to escort a Mechanicum TechnoArcheologist to determine whether there are any threats to the operations coming from this area.

750 Points (Wyatt: Attacker, with an accompanying Adpetus Mechanicus Technoarcheologist) vs UNKNOWN

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