Shield Generator
Complex – A
towering, gothic fortress housing a massive energy shield generator. The
structure hums with power, emitting a faint glow that protects the surrounding
facilities from orbital strikes and enemy incursions.
BEGINNING NARRATIVE: With the impending planetary Assault, the Custodes have been tasked with making planetfall as tricky as possible. A small detachment of Custodes is surprised when they find a Tyranid infestation already entrenched in the area!
The Shield Generator is key. Whoever controls the Shield Generator Complex can switch it OFF or ON. When it is ON, the DEEP STRIKE ability can not be used. However, whatever army controls the Shield Generator Complex CAN use the DEEP STRIKE for their forces.
750 Points Custodes (Warren: Attacker) vs 1,000 Points of Tyranid (Sam:vDefender)
Hab Unit – A cluster of gothic hive
spires and ruined dwellings where workers, soldiers, and serfs struggle to
survive. The atmosphere is grim, with banners of the Imperium hanging from the
buildings and trenches dug for last-stand defenses.
BEGINNING NARRATIVE: A set of volunteer workers arrived as
the advanced team for the operation. It
was the perfect cover for the Genestealer Cult to expand its influence. The base of their recruitment and operation
is the Hab Unit. Whoever controls the Hab
Unit can add 200 pts to their Order of
Battle for every 2 turns they control the location. However, these points cannot be used to
recruit Vehicles, Monster or Character units.
750 Points Raven Guard (James: Attacker) vs 1,250 Points of Genestealer Cults (Liam:vDefender)
Landing Pad – A distant, heavily
fortified platform designed for incoming warships and supply drops. Armored
gunships and cargo haulers dock here, unloading reinforcements and war
materials under the watchful eyes of defense turrets.
BEGINNING NARRATIVE: The Landing Pad is vital to continue to move machinery and personnel planetside. The force of Blood Angels has been charged with holding this area at all costs. They have fortified this area and stand ready to repel any enemy force. Prepared for any Chaos incursions, the Blood Angels are taken aback when set upon by a large Tyranid force. Tyranids will not be denied!
NOTE: If any NON-IMPERIAL force holds this area, IMPERIAL FORCES cannot replace/heal any units. Additionally, any ONE-SHOT weapons cannot be rearmed between battles.
1,250 Points (Jake: Attacker) vs 1,250 Points of Blood Angels (Lorenzo: Defender)
Ancient Ruins – A crumbling xenos temple,
partially buried in the landscape. Strange symbols glow faintly on the
monolithic structures, hinting at a forgotten and forbidden history. The area
is shrouded in mystery, drawing Inquisitors and archaeotech seekers alike.
BEGINNING NARRATIVE: A small scouting force of Space Marines is assigned to escort a Mechanicum TechnoArcheologist to determine whether there are any threats to the operations coming from this area.
750 Points (Wyatt: Attacker, with an accompanying Adpetus Mechanicus Technoarcheologist) vs UNKNOWN